The Donkey Kong Country Trilogy: a Tale of Warring Animal Cargo Cults Representing the Duality of Man

For Kongtext:

Cargo cult (noun): Any religious movement based on the observation by local residents of the delivery of supplies by ship and aircraft to colonial officials. Cargo cults were observed chiefly in Melanesia in the late 19th and early 20th centuries. They were characterized by the expectation of a new age of blessing and prosperity to be initiated by the arrival of a special “cargo” of goods from supernatural sources.  (source)

Somewhere off an African coast, there once were two islands completely unknown to man: one populated by apes, and one populated by crocodiles.

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Since the 1600s, ocean currents have carried discarded goods and wayward ships to the two islands.  The random assortments of items that arrived on each island have influenced and defined the development of the two animal cultures.

The Kongs of Donkey Kong Island

Among the apes, only two had ever made contact with humans: a gorilla patriarch and his young son.

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The two apes had come to the island as captives in a shipwreck, bearing one souvenir from the human world: a necktie labeled “DK,” most likely signifying a human clothing brand.  Upon arrival to the island, the elder would regale his newfound brethren with tales of his rampage in New York City, his escape from a cruel human master, a follow-up rampage in a greenhouse, and his capture in a zoo.  The other apes eventually became bored and skeptical of these rambling stories, and the younger gorilla—too young at the time to retain his own memories of human society—would forever refrain from mentioning his youth overseas.

A gradual change occurred over the years as more human artifacts found their way to the island.  The apes regarded these items as gifts from a higher power, a belief system that would replace their former banana-centric religion based around mystical Banana Bird deities.

The apes used the humans’ written documents to teach themselves rudimentary English.  One such document offered the plot synopsis to the 1930s film “King Kong.”  Noticing similarities between the synopsis and the elder ape’s personal accounts, the apes bestowed the surname of Kong upon themselves.

Despite no actual familial relation between most of the apes (who actually hailed from several different species), the community loosely adopted the structure of a human family.  At first they attempted to name the now-elderly ape as their patriarch, but he refused their offer, embittered by their years of skepticism.  The apes shrugged and named him “Cranky Kong,” then took his “DK” necktie and gave it to Cranky’s headstrong son, who was growing up to be a powerful alpha male.  To give meaning to the DK initials, the Kongs naturally named their new leader Donkey Kong.

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The Kongs developed with amazing speed.  Soon they all had names.  Before long they started building crude, incredibly dangerous mines, and began storing their possessions in barrels.  The Kongs adopted the human custom of wearing clothes after a passing plane dropped a shipment.  Of course, their understanding of the concept was sketchy at best; the monkey named Diddy started wearing a shirt and hat with no pants, while the infant ape Kiddy donned pajamas all day long.

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Individually, the Kongs established distinct identities by adopting their own separate batches of human culture.  Swanky Kong became a suit-wearing game show host.  Candy Kong pursued an almost parodic idea of a human feminine gender norm.  Funky Kong discovered marijuana, surfing, and airplanes all at once.  Occasionally, the Kongs would make drastic changes to their chosen themes: Funky Kong, in particular, would eventually exchange his surfer persona for a more militaristic personality after taking the guns and amphetamines that a spooked drug runner had dropped at sea.

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The Kongs tried to emulate the sacred human culture as closely as possible.  They became lovers of music when they discover guitars, drums, and 1990s-era boom boxes.

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They adopted the practice of animal domestication.  Much like humans, they believed it would be funny to put clothes on their new pets.

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As the years went on, and Donkey Kong grew in confidence and strength, the apes increasingly perceived him as one who had been “touched by the Gods” (Cranky was all but forgotten, as the apes had sadly adopted the ugly human practice of disregarding the elderly).  The Kongs’ hero worship took an obsessive turn as they carved the island into the shape of Donkey’s face and marked all their washed-up barrels with his initials.

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At some point, Donkey caught wind of the human concept of “hoarding.”  Treasuring bananas above all else, he began to gather his Banana Hoard, despite the fruit’s obvious tendency to go bad within a few days.  The apes were smart, but not that smart.

The Kremlings of Crocodile Isle

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On their nearby island, the crocodiles took a very different course.

From the beginning, Crocodile Isle (as it would be named once the crocodiles discovered the human concept of rhyming) was Hell on Earth, sitting atop a powderkeg of volcanic activity and playing host to massive hives of dog-sized, spike-covered bees.

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From the beginning, the human items that arrived at Crocodile Isle carried a warlike flavor.  In the 1600s, pirate ships full of swords and guns plowed heedlessly into the lava and inescapable marshes that surrounded the base of the island.  Like the Kongs, the crocodiles saw these humans as Gods, but in a very different way.  The crocodiles went on to eat the surviving pirates to gain their godly strength, then took hold of their weapons and fashioned much of their culture after these seafaring victims.

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Over the centuries, the crocodiles became capable of technological marvels, like the aircraft The Flying Kroc.

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The crocodiles taught themselves to adopt humanoid bipedalism, until it came naturally to the entire population.

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Some of them even learned nipples.

From the articles of clothing that washed up on the island, the crocodiles mostly chose military garb for themselves.  At some point, they begin to call themselves Kremlings.  I do not know why.  I am not a crocodile.

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Like the Kongs, the Kremlings made certain errors in translation.  They became convinced that kings should command pirate ships and pirate captains should live in castles.  When they happened upon a blueprint for an amusement park, their violence-accustomed minds naturally assumed that proper roller coasters were to be designed as death traps.  They built their own death-themed amusement park, Krazy Kremland, accordingly.

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Rather than base their society on a human family structure, the Kremlings opted for a fascist model, with one Kremling in complete control of all others.  As the Kremlings entered the 1990s, the top spot was easily filled by the greediest, most unhinged crocodile of them all: K. Rool, whose left eye had been punctured by a rival’s fang in a brutal power struggle.

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King K. Rool ordered that the top of his island be made into a fortress bearing his likeness.  He had the mysterious depths of the island plundered for riches and energy.  Most impressively, he organized the Kremlings into as fearsome a force as a deranged crocodile’s mind could conjure.

Rool became bored of his power, and felt something no crocodile had ever felt before: existential emptiness.  Reading into human documents, just as the Kongs had once done, Rool tried to learn the ultimate purpose of leadership.  His conclusion: there was no higher purpose than endless, insatiable conquest.  So he turned his bloodshot eye toward the nearby Donkey Kong Island, to find whatever they had that could be stolen.

The Neverending Banana War

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They took the bananas in a dark, stormy night, unleashing a succession of escalating Hells that neither society could have imagined.  Of course, crocodiles have no need for bananas.  The Hoard could have been anything; K. Rool knew only that a conquerer must take whatever is near and dear to his chosen enemy.

The previously nonviolent Donkey and Diddy Kong responded to the Kremlings’ transgression with an epic several-day rampage, barreling through armies of Kremlings, Kremling allies, and even some unaffiliated animals in a desperate struggle to prove a maxim they had learned from the humans: “What’s mine is mine.”  From the crocodiles’ example, the apes had learned war.  Most of the Kongs stayed out of the fighting, but offered material support where they could.  Only the Kongs’ pacifist redneck cousin Manky Kong tried to talk sense into the enraged Donkey and Diddy.

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“I brought some o’ them barrels you like so much! C’mon, Donkey, we’s kin!”

Donkey and Diddy reached K. Rool’s pirate ship and stomped on the crocodile king’s cranium until he suffered severe brain damage.  They brought the Banana Hoard home, where the bananas would go bad in a few hours from having been left in the sun too long.

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If this was a victory, it was a strange one.  Thousands of lives were lost, and the once-peaceful souls of the Kongs compromised, all for a shallow imitation of humanity’s oldest game: conquer, reclaim, repeat.  “What’s yours is mine.”  “What’s mine is mine.”  War is waged time and time again, even for the most fleeting of prizes imaginable.

Pandora’s Barrel had been burst.  There was no sealing it up again.

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A few years passed.  Condemned to a mental state of permanent rage and agony by the Kongs’ beating, K. Rool could only endure the shame of defeat by switching his identity from King K. Rool to Kaptain K. Rool.  United by a post-catastrophe blend of vengefulness and patriotism, the Kremlings reverted to their 1600s pirate customs.  His forces mustered, K. Rool kidnapped and tortured his hated enemy Donkey Kong, offering—in a Kremlingesque mockery of the very idea of negotiation—to free Donkey in exchange for the long-since-expired Banana Hoard.

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The war resumed and escalated.  Diddy recruited his girlfriend Dixie, and the two began their Kongquest of Crocodile Isle with crazed grins of adrenaline and bloodlust.

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Certain Kongs had moved to the island in an effort to make peace and bridge the two cultures.  Cranky’s wife Wrinkly Kong, in particular, had founded a college to try to break through the crocodile nation’s jingoistic fervor, but to no avail.

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It didn’t help that neither ape nor crocodile knew a thing about math.

Diddy and Dixie, unburdened by the constraining desire to protect their own homeland, waged a path of destruction that dwarfed the war path of years prior.  After rescuing their patriarch, the Kongs delved deep into the island and executed Kaptain K. Rool by throwing him into the ocean of mysterious energy that swam beneath the island, powering the Kremlings’ war machine.  This had the unintended, but welcome side-effect of starting a chain reaction which sank Crocodile Isle into the ocean, killing all its inhabitants as the Kongs escaped to safety to celebrate their war crime from afar.

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K. Rool survived his execution by boarding an escaping Kremling ship.  He vowed to make one more attempt at revenge.  He reset his identity once again to the mad scientist Baron K. Roolenstein, having watched the 1931 film adaptation of Frankenstein after a reel had washed up on Crocodile Isle.

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Recruiting all surviving Kremlings, he kidnapped both Donkey and Diddy, placed them inside a killer robot named KAOS (the ongoing wars had accelerated Kremling tech advancements), and sailed to North America, moving his operation to Michigan’s Upper Peninsula and declaring the area “The Northern Kremisphere.”

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Kremlings and Kongs have always shared a love of puns.

The Kongs gave chase.  Dixie and the youngest Kong, the infant Kiddy, led the charge, laying waste to the Kremlings’ last stronghold in this unfamiliar land.

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They forged a temporary alliance with a native cargo cult of peaceful bears, who had developed a folksy culture from combined Michigander and Canadian influences.

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“Ya guys from the Thumb?”

Soon, even the young Kiddy had the blood of thousands on his hands.  The Kongs rescued Donkey and Diddy, and unwittingly discovered their ancient, forgotten deities: the Banana Birds.

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Then it got weird.

Forgiving the Kongs for their conversion (the Banana Birds know all and forgive all, and are an excellent source of potassium), the Banana Birds helped the Kongs track down K. Rool.  Seeing that the crocodile monarch had nothing left—no home, no armies, no culture, no family, nothing—the Kongs opted to merely humiliate him by asking the Banana Bird Queen to drop an egg shell on him.

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He screamed for three days before they let him out.

The Drawdown

The Kongs returned home.  The remaining Kremlings would make further attempts at revenge over the years, but they were now a homeless, scattered people.  Their obsession with warfare and conquest had led them to utter ruin, but not before their influence and antagonism could stain the souls of the once-peaceful Kongs.  As the battles went on, the Kongs began to adopt a few more Kremling practices, the most notable being their use of guns.

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The story of these two cargo cults, these worshippers of man, begs a question of our human species.   Given the choice, will we choose to be Kongs: lovers of music, family, freedom, and individual expression?  Or will we choose to be Kremlings: worshippers of power, aggression, and bloodshed?  Or are we humans always destined to be both at once?  And suppose some of us choose to be Kongs, while others choose to be Kremlings: will we, in the face of crocodilian attack, find any option but to condemn ourselves to spiritual decay and cyclical violence in defense of even our most fleeting material possessions?

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One comment on “The Donkey Kong Country Trilogy: a Tale of Warring Animal Cargo Cults Representing the Duality of Man

  1. […] of the climactic battle from Donkey Kong Country.  It probably belongs somewhere in my previous essay on the Kong mythology.  Maybe I’ll do a sneak-edit […]

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